Global Game Jam 2017 will be held on 20 January 2017 – 22 January 2017, and there will be a lot of things for Game Developer at this year. One of them is the Intel® Level Up Game Developer Contest.
Launching at GDC, the contest gives you a chance to win thousands in cash, industry recognition, and marketing support from Intel®’s marketing experts. Sign up for the Game Dev Bytes newsletter at http://software.intel.com/levelup2017 to be notified when it’s launched. To find out more about last year’s winners check out https://software.intel.com/en-us/blogs/2016/10/06/intel-level-up-game-dev-contest-2016-runners-up ”
Here are a few useful resources from our sponsors and friends at Intel:
Adaptive Screen Space Ambient Occlusion
This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Getting UE4 to 60FPS in Disc Jam
This article, written by Jay from High Horse Entertainment, a two-man team based out of Los Angeles, explains the hoops they jumped through to make sure there futuristic sports game ran at 60FPS on Intel® Graphics; a key target for them given the current hardware statistics from Unity show ~40% of machines play using GPUs from Intel